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Rankings are the system used to value a created case. Rankings help the staff choose the best cases to showcasing on the main page.

Who may rank fanmade cases?

None of them can rank their own cases[note 1] as this will be unfair towards others. When rating, the critic should be as honest as possible and should not give or dock points by free heart.

Sometimes, the staff members will not be able to rate your case immediately. If they do not rate it, you may inform them by placing a message on their wall, but spamming their wall is proscribed.

Note that if a user wants their case to be rated again after revisions have been made to the case page, they are allowed to request for a new review.

Ranking Format

The ranking format is divided into six (or seven, if necessary) groups which are stated and defined thoroughly in the table below. Each group can only hold up from a score of 0 to 10. Decimals can be placed in the scores, but they can only be down to the tenths. In the fifth group, all 4 group scores add up and then is divided by 4. If the total score has its decimal places up to thousandths of more, it must be rounded off to the nearest hundredth.

Name Description
Case Name Case names are the root of all the excitement of a case plot. Case names are usually better if they relate to the case. For instance, if the case is talking about fire, it is best to relate the name with fire too. Besides that, case names can also be improved by using figure of speeches like idioms, proverbs, and puns. Better case names usually depends on one's creativity.
Plot The plot is the story or background of a case. They include a  summary of the major events of a case. It is best to try and recount the event using different words rather than just write it all down. The better the plot is, the more juicy the case is.
Creativity Creativity is how one makes their case. When making cases, it is best to let one's imagination run wild. Anything can happen as long as it is logical and corresponds to the plot. Creativity is just like putting the icing on the cake.
Effort Effort is how one puts their own motivation into making a case. The more put into a case, the more likely it is that the ranker will know you put a lot of effort into it. If something important such as the plot or stops are not included, points will be docked from here. Effort is a dependent score. Note that too much effort may spoil the broth so be careful.
Bonuses

[note 2]

Bonuses are extra points given for good qualities about the rated case. There are numerous reasons for why a bonus can be given, such as having a creative case name or a good plot. The maximum amount of points that can be given in this category is 3. Note that it is likely that a case's rating will not include a bonus.
Overall Overall is the average of all the other scores above or, in the case of bonuses, the total of all the scores above divided by 4. It normally comes with the grade of your case.
Afterword

Afterwords are just comments of the rankers. Normally, the afterwords will have advice in them. The admin will also place their signature here.[note 3]

Bonuses

Bonuses are points that increase the score of a case; their range depends on how high each of the potential bonus-related qualities deserves. Some examples of bonuses are listed below.

Case Name

  • An interesting use of a figure of speech
  • A meaningful name

Plot

  • Completely original text
  • Being concise yet eloquent

Creativity

  • Using self-made pictures
  • Having a unique plot

Effort

  • Perfect grammar
  • It being obvious that the case was decently planned beforehand

Grades

Grades are the value of a case given after the ranker has finished with the "Overall" section. There are eleven different grades in the ranking system. The table below shows the grades and their respective scores to achieve.

Grade Score Rank Hex Code
S 9.5 - 10.75 Legendary

#DECC00

A+ 9 - 9.49 Mastery

#00FF00

A 8.5 - 8.99 Exemplary

#00BD10

A- 8 - 8.49 Excellent

#00730A

B+ 7.5 - 7.99 Brilliant

#01FF67

B 7 - 7.49 Credit

#609BE8

B- 6.5 - 6.99 Good

#673A8F

C 5 - 6.49 Average

#D12B8C

D 4 - 4.99 Satisfactory

#BF0600

E 2 - 3.99 Bad

#FF0000

F 0 - 1.99 "What a ludicrous case!"

#696867

Bonus Grades

Score Hex Code
1

#609BE8

2

#00BD10

3

#DECC00

Bonuses

Bonuses are points that increase the score of a case; their range depends on how high each of the potential bonus-related qualities deserves. Some examples of bonuses are listed below.

Case Name

  • An interesting use of a figure of speech
  • A meaningful name

Plot

  • Completely original text
  • Being concise yet eloquent

Creativity

  • Using self-made pictures
  • Having a unique plot

Effort

  • Perfect grammar
  • It being obvious that the case was decently planned beforehand

Notes

  1. This also pertains to cases of a collaboration that a staff member is involved in, whether or not they wrote the case. This is done in order to avoid bias while rating.
  2. Bonuses can help the score go past 10, the maximum score. A score of 10.75 can be achieved by having all categories above be at the maximum of 10 and have the Bonuses section be at 3.
  3. A signature can be placed by typing three tildes at the end of the afterword. Adding a fourth tilde will also add the time when the signature was applied.
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